Thoughts, Suggestions, Experiences. Share them here :)

Discussion in 'Time Clickers' started by Proton, Sep 17, 2015.

  1. Scorwen

    Scorwen Rookie

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    Would it be possible to get the Profile stats timeline to match time zone selected in preferences? While it's not really an issue when determining round speed, it kinda messes with my head when the times are 8 hours off.
     
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  2. NemonZoda

    NemonZoda Spec Ops

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    Since the 1.4 release expanded a little bit the :timecube: count box in the artifacts list, I am legitimately wondering why the following box didn't get expanded as well; since there's a little bit of unused space:

    [​IMG]
     
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  3. Shadowed

    Shadowed Rookie

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    Suggestion: Some kind of "super-idle" mode where there would be no animation.
    It would show current level, allow us to use abilities and upgrade team members but shooting and enemy killing would be just calculated, without rendering.
    Reason for this is to avoid using CPU and graphic card resources but allowing progressing through levels and upgrading team members (in contrast to closing page completely). Also, it would be usable over remote desktop and similar application for remote access to computer.
     
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  4. MisterSV

    MisterSV Spec Ops

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    Hello all,

    Great job on 1.4 and the Halloween patch.
    I have a hard time with the upgrading system of my team members.
    The problem is in that when i upgrade i actually downgrade my DPS.
    This has to do with the haste/attack speed bonus you get with upgrading.
    I find that unpleasant because an upgrade should always feel like a upgrade.
    Basically you should change the system completely.
    No more haste/attack speed with upgrading just pure dmg and/or crit.
    Rework ability 3 Team work to give haste/attack speed instead of DPS.
    Rework the talent tree to upgrade the ability Team work with more haste/attack speed.

    Keep up the good work.
     
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  5. WhatIsScript

    WhatIsScript Spec Ops

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    Your DPS doesn't downgrade, it's just that you attack slower. Your damage hits higher instead, then you just increase the attack speed of that spec ops/training.
     
  6. CubeClick

    CubeClick Rookie

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    Hi Proton and Kenzie,

    I love the game, but i have some comments and suggestions.

    First, it seems that your next version will include more statistics, i have 2 points about statistics :

    - The actual statistics seems wrong to me : i got
    9.22 e18 white blocks destroyed
    1.03 e12 red blocks destroyed
    187 e9 yellow blocks destroyed
    77.8 e6 rainbow blocks destroyed

    there is something wrong, the values should be more or less of the same magnitude.

    - In my opinion, the most interesting statistic to add would be the average number of :timecube: or :weaponcube: per minute in a run (from a warp to the next). This is the best metric to evaluate the efficiency of a strategy.

    Second : It's not so hard to maximize all the :weaponcube: stuff. Here is my :weaponcube: page :
    I got more than 22M unused :weaponcube:.
    It would be nice to think about new ways to spend :weaponcube:, or to convert them into :timecube:...

    [​IMG]
     
    #66 CubeClick, Nov 1, 2015
    Last edited: Nov 1, 2015
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  7. Arnkh

    Arnkh Rookie

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    I second this. Conversion would be nice, some sort of cube-sink even nicer.
     
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  8. miquelfire

    miquelfire Spec Ops

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    All you people with full weapon cubes...
     
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  9. Elivercury

    Elivercury Rookie

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    I think he's essentially referring to his blocks killed per second/rate of progress more so than actual DPS. While promoting increases your actual DPS, it can often result in you dealing a significant amount of overkill damage - damage in excess of the cube's HP and wasted damage. So while your DPS increases, this is purely due to a damage increase at the expense of attack speed, meaning you often kill blocks far slower after a promotion, despite your DPS value being higher.

    I also think a way to boost fire rate would be more valuable, as while 5x damage and 5x fire rate both give 5x DPS, in every scenario 5x fire rate would be the preferred option given there are multiple targets to shoot. It would also make getting past the "training" 500 levels much easier.
     
  10. opti

    opti Elite

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    adjustable Flak spread: maybe start at 20deg and then have a +/- option, either 30 levels up or 30 levels down

    i like having my spread as wide as possible for most builds, and having :weaponcube: being 100% except for that one skill feels silly...(with another few hundred K left over too btw...)
     
  11. DanielSPN

    DanielSPN Spec Ops

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    How about a Live Leaderboard for :timecube: and :weaponcube: ?
     
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  12. Jersukai

    Jersukai Spec Ops

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    Currently the idle mode states are manual, auto or down. I heard you planned to change that order.

    I think it would be better if you could toggle just between auto and manual by clicking the button and put the weapon down by holding the button down for a second. This way you could always quickly change idle mode to auto or manual without accidentally putting the weapon down. You rarely need to put them down anyway.
     
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  13. opti

    opti Elite

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    i was thinking about this also, and further, that there be 4th option that allows targeting a gun at a point in space,
    currently it's either off, targeting, or following mouse, but i'd like to be able to drag the reticle of each weapon to a certain point(mostly so i can point the flak at the center of the arena permanently...)
     
  14. stevie123

    stevie123 Specialist

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    A cosmetical suggestion, not mandatory but nice to have, small QoL improvement :)

    For the artifact and augment tooltips, color the number in the text that is going to be changed on levelup in the same orange-redish as the number in the bottom right of the tooltip, for an easier identification.
    Example:

    Maximum projectiles
    raised from 5 to 5
    when Spread Shots
    is active.
    Next:
    0 of 15_________6

    Change to

    Maximum projectiles
    raised from 5 to 5
    when Spread Shots
    is active.
    Next:
    0 of 15_________6
     
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  15. Arkzend

    Arkzend Elite

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    Suggestion: Put the new time warp overview page into another tab as well as having it before you time warp. I personally like to look at it before i'm ready to time warp just to see what times i'm getting and how it compares, but this can lead to... let's just say a few unfortunate misclicks
     
  16. puppy0cam

    puppy0cam Elite

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    the ability to make your time/weapon cubes to be bulk purchased would be nice to have cause tapping that button a million times isnt as fun as watching the graphics of this game eat up my battery... yeah it just burns through Ipad batteries.

    also having our stats screen show graphs and stuff like that or make it so you have the data in tables you can export to excel or something to create a graph for.
     
  17. Mikey_R

    Mikey_R Elite

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    If you press and hold, it will auto buy upgrades.
     
  18. Nemoricus

    Nemoricus Spec Ops

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    An idea for the click cannon: Since it's so often useful to have the click cannon firing in wide or narrow patterns depending on the situation, perhaps its cone shouldn't be fixed. Instead, as the cannon's aim point is shifted, the pattern widens, with its maximum spread depending on how long it's moving. Then, when it's firing continuously at one point, the pattern narrows again.

    Since a rapidly changing aim point means that a lot of blocks are being destroyed at once, having the pattern widen takes advantage of the click cannon's spread and rapid fire. Conversely, if the click cannon is focused on one block for a while, that means that DPS is more important than fire rate, and a narrow pattern is better for that.
     
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  19. matikz

    matikz Rookie

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    Really great and easy way to leave feedback guys +1. Been playing about a year now haven't really browsed around as such. I did have a suggestion in mind though, I've noticed that with the abilities timer, if activated before max damage, it stacks up. But even if you know you have the abilities ready, you can't activate them and stack their timers during max damage. I just thought this might be an easy change in any case :).
     
  20. Shadowed

    Shadowed Rookie

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    It would be nice to have upgrade progress (sum of team members' levels) on graph shown on profile page, beside wave, :timecube: and :weaponcube:.