We're currently working on making the editor tools which will be used to create the Time Gunners arenas/maps. So far we've got: Terrain Proc Gen: Procedurally creates a terrain with a mix of ground & mountains at different heights & density. Lighting: Can manually refresh the lighting after making changes to the arena. Depending on what's needed we can adjust the quality of the lighting by choosing to just bake Ambient Occlusion (quick but less accurate) or baking both Sunlight & Ambient Occlusion (takes longer but higher quality). Terrain Brush: Lets us either build up or flatten out the terrain. Adjusting the brush density lets us create larger areas or get more specific and detailed. It integrates with the procedural generation to create more dynamic & interesting features. Here are some examples of what we’ve created using these tools: And one of my favorites...Dog Mountain. We didn't try to make a dog, he just appeared. With the procedural generation it's kind of like looking at clouds, look at the design and a recognizable shape might appear. We’ve just started working on the Block & Prop Editing tools so we’ll talk about those in a future update.