I'll try to keep this short and sweet. I would love to see something done about the diminishing returns that plagues most artifacts as you invest in them. Sure in the begining buying one of them will 2x that item, but as you build it up it takes more and more to 2x it again. So what I propose is a sort of tier system, where once you get a artifact to a certain level the effect that it has is increased. For the damage artifacts I would like if it was increased by 50% of the starting multiplier for every 50 or 100 levels, and that the new mulitplier effects all the lower levels as well. So as an example if I had 0 - 99 it would be 1x each for the weapon artifacts and .2 for the team artifact. 100 - 199 would be 1.5x for weapons or .3 for team. 200 - 299 would be 2x for weapons or .4 for team 300 - 399 would be 2.5x for weapons or .5 for team 400 - 495 would be 3x for weapons or .6 for team As for the gold artifacts it would work the same way, but instead of going up every 100 levels it should be somewhere around 20ish.