Active Ability time is now saved to the save file! You can check out the 1.4.1 Change log here. What's Next... More stats! We want to turn the Gold Widget into a Stat Widget where you can scroll through multiple stats. Some stats we were thinking of are Waves Per Minute, Time Cubes per Hour, Weapon Cubes per Hour, etc). What additional stats would you like to have?
i started listing but then i realized i'm almost entirely copying out the stats from the statistics page, except with all running counts of each and their respective /per second so there's another 20ish things in there maybe a visual live breakdown of OP? how much each wep contributes to the surplus damage, possibly how that's affected by 'never misses' and/or damage carryover; i feel like the readout there is potentially very interesting and really lots of calculations that are going on onthefly, like a dynamic algebraic formula describing exactly how we're getting what we're getting also graphs, lots of graphs. like with lines AND bars sometimes too
We submitted a new build that includes an Ad button in the Settings area (only gives you 5 min worth of gold so waiting for a Rainbow Ball is better) so that should hopefully fix them not seeing the ads. The new build includes all the Respec stuff as well as the saved Active Abilities. We'll know is a week or so whether or not it was approved.