Hello ! I thought about something really awesome ! Why do we have no missions ? Yeah, kind of quests, and when a quest is completed, a reward is earned ! So the players will have : 3 missions at a time. If you complete one, you have another, so you always have 3 missions. A 4th mission which is a daily mission. You get a daily mission at midnight, and you have 24 hours to complete it. They are randomly generated. A mission is too hard ? Cancel it for a few gold (like 15 minutes of gold ?) Of course, a new statistic "Missions completed" will be added. Of course, new achievements will be added. This is nice, but what kind of missions am I talking about ? Well here is the kind of missions : Kill X blocks. Kill X hords of blocks. Shoot X times. Earn X gold. Buy X upgrades. Reach wave X. Reach X DPS. Earn X time cubes. These ideas are valuable both for regular missions and daily missions. If you have any other ideas, post them here Fine. I completed my mission. And now, I will earn my reward . Wait, what will I earn ? Rewards will be : Gold, like X minutes of gold. Time cubes. Weapon cubes. Free dimension shift. Free upgrade for one of your teammate. That's it guys, I really hope you will like the ability to complete missions, if you want to improve my idea, post here of course, and... That's it ! Thanks for reading
(Pls don't judge my English, I'm from Brazil) Kill X blocks. (If one time warp to wave 10 he can destroy 300 blocks/sec) Kill X hoards of blocks. (Same as above) Shoot X times. (With macro someone can do 50 clicks/sec, others can only do 2 clicks/sec)* Earn X gold. (How would it be calculated how much gold one will need to get?)** Buy X upgrades. (If you have a good starting gold you can upgrade 2000 times the team) Reach wave X. (Wave 500 can be really easy for some people or really hard for others)** Reach X DPS. (200c¹ Gold can be really easy for some people or really hard for others)** Earn X time cubes. (10000 Time Cubes can be really easy for some people or really hard for others)** * With macro this mission would be no fun so it's up to the player ** These missions could scale with the player's progression in the game But I still agree with your post
+1 I like this idea, would most definitely add some dynamic to the game, other than the way we spend our cubes.
Of course ! A newbie won be asked to reach 100e99 dps ! And an old player won't be asked to reach wave 20 !