Friday Update: Tripling the World Size

Discussion in 'News' started by Kenzie, Mar 4, 2016.

  1. Kenzie

    Kenzie Administrator
    Developer Moderator

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    Since we have a pretty solid foundation for how the world gets generated, it was time to start experimenting with creating a game arena.

    All of our experiments up until this point have been in a 128x128x128 area. After discussing the general layout of the map we decided that tripling the width & length would give us the space we needed to add all the elements we want to have.

    The mountains that were generated with the terrain didn’t have as much diversity & personality as we wanted, so we created a tool similar to the one we use to manipulate the grass areas. There were a couple of lighting bugs that were hiding away, so we squashed those making the sunlight a bit more natural.

    We then made some adjustments so it matched our ideas for the arena (added point lights, tunnels, tweaked the grass & mountains, etc). To determine whether or not the map size works, we imported a first person character controller and spent some time running around the world. The conclusion… it’s a bit too big, so next week we're experimenting with an arena that is double the width & length instead of triple.

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  2. Vonbear

    Vonbear Spec Ops

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    A big map is fun for playing hide n seek :p. It might be a idea to make smaller maps for some fast phase fps combat and bigger maps for other kind of game modes.
    And are you guys planning on making the tools so that everyone can make custom maps? Or am i looking way too far in the future now?:rolleyes:
    Anyways, i really like the first screenshot!;)
     
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  3. Proton

    Proton Administrator
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    We want to release a map editor at some point. It doesn't work in WebGL right now since the memory requirements are too high, so it's a future plan.

    For the bigger maps we are thinking they would be the type with capture points, capture all 5 to win. For smaller, we're not quite sure. Maybe both teams could have 100 cubes to defend. First team to destroy all the opponents cubes wins.
     
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