Your browser doesn't seem to support the video tag or the webm format. Maybe there's a plugin for that? View Source Video It’s been a busy week. The first project was getting multi-player working. It's now possible to have multiple people running through the world, teaming up and destroying bugs together. Once multi-player was in it was time to add some progression. This means that: Enemies now drop gold when they're killed The amount of gold dropped increases as you move through the game The enemy difficulty also increases between arenas You can now upgrade your weapon (making you stronger) We also took a suggestion from @MiguelDreamer and made it so that the maximum number of enemies increases as you progress through the arenas (10 > 15 > 20 > 25). We still need to play around with how many enemies spawn at time. Initially 5 would spawn, with a new enemy spawning when another one was killed (up until the max). For this week's test we changed it so that all of the enemies spawn at the same time (when you enter the arena). Still not sure what the best solution is for this, but with a bit more testing we'll figure it out. Another change from last week is that in addition to the unlimited ammo, the pistol now has an unlimited clip which means no reloading (although I'm still constantly pressing R out of habit). All the features that we’re adding are still rough around the edges. We don’t want to focus on fine-tuning anything until we’ve finalized the gameplay. At this point we’re still doing tests so any (or all) of these features could change for the actual game. Not 100% sure what the plan is for next week but right now I’m thinking we'll either be working on boss waves or your teammates.