Our goal this week was to release the first Tech Demo, a slow camera tour of the arena, which is now available on the Time Gunners page. After moving Time Gunners from the editor into it’s own WebGL project, we got it running locally and added the camera path to the scene. The camera movement was causing some craziness in the textures which was fixed by adding some anisotropic filtering (well mostly fixed, one of our Mac computers is refusing to run the anistropic filtering, but that's another story). Part of adding the anisotropic filter, was smoothing out the texture anti-aliasing, which also had the effect of smoothing the path way into the distance. Here's a glimpse of what it looks like with and without the anisotropic filter. The Tech Demo will send us an average FPS for each player as they move through the arena, but we want to know what your experience was like. Did it run smooth? Were there any specific areas that you experienced frame rate drops? Were there any graphical artifacts? Did you encounter any pink textures?