I'm getting from that build that you are not a fan of the reduced cone of fire, I think you're right. It does feel like if you can get the cannon powerful enough, you don't want to focus straight ahead, those random shots seem more valuable. Which upgrades do you think should have the caps raised? Or any other Augments you wish you saw in there?
lightning-fast rocket - instant travel speed increased rocket blast radius - at least +1 cube radius toggle flac cannon spread - I could use it ugraded, if I could go back to full spread later (I'd personally prefer it only spread on "max damage" active, focused on all other times; I'd upgrade that) anything making farming worth permanently, like farming increases DPS. Ideally, farming would increase five auto-weapons attack speed a little. Let's say 1 000 000 +1% attack speed. (this would result in multiplicative click dps increase, as it's based on DPS of auto weapons; also helps farming early stages where attack speed is more important than DPS) maybe a permanent upgrade: more rockets fired. Would shoot up to 5 rockets without abilities active. With abilities it's even more. maybe "poisonous bullets" for a click pistol, leaving debuff for cubes it shot. A whole world of options here: damage over time upgradable, -armor (persisting, similar to multiply damage, upgradable), number of DoT stacks, upgradable etc. whatever usually is associated with "poison". Simple raising more cubes loot, more auto-clicks wouldn't do it. It wouldn't add more excitement and fun. What's fun for me - is when there are few/many different viable "builds" I can go for. Theorycraft for. I could go spec "Poison" heavily, or I could go "Rockets", or I could just spread everywhere. My opinion: add more different options, paths to choose from. Me being able to "just buy everything" is satisfying somehow, but not exactly fun.
Even if i'm done with "waging war" on scripters and willing to consider this as an "achievement" of some sorts, don't say you're not using scripts when your graph looks like a perfect oscilloscope like that... Script: No script:
no, I don't use a script, I spend just 10 hours per day on the game (during my holidays) I have absolutely no interest to lie about her
He does have "sleep" pauses every day, you can't take it from him. His slopes are not as "perfect" as you say either: I don't say it can't be crafted to be imperfect with scripts. It can, easily. Here is how my slopes look, for example: Not as "perfect" either. The way I wanted it to be
David, I don't see why you think they're using scripts, especially since their number of cubes is very reasonable. I see no reason not to believe them. It all comes down to how often you're able to check the game. A lot of people have way more time to play during the holidays, especially if they play it like an idle game. I don't use scripts either and don't have to check the game that much. I'm also kind of lucky since I can do 90% of my work from home and can leave games like this running in the background. It's pretty easy to do work, play a game, browse the web, or type responses like this while still maintaining a pretty nice rate of growth even if it's not quite as good as a script-user would be able to.
Yikes. That'll take me over a year at my current rate. I thought I was finally getting a little close. Oh well.