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"Per hour" stat jumps hugely. "Best this timeline" can vary by 100k/hour from run to run, when runs are short. I assume that happens because...
Don't want to create a new topic, so here is another bug in android version. I am in the middle (?) of a deep run, so I got pretty familiar with...
I don't know at what point it becomes more efficient than normal runs, but I imagine you'd want to clip wave 1000 on full OP one way or another.
I second this. Conversion would be nice, some sort of cube-sink even nicer.
My starting gold is at 195/200. That brings everyone to 3500, which is enough damage AND you retain max attack speed. Starting wave is 931. After...
Where OP is concerned, as far as I understand it's mechanics, "dramatically" = "by an order of magnitude". I am sure it will eventually do that,...
How did you work out the required damage levels? Wouldn't it be more = better? Also, what about starting wave?
Man, this feels cheap! But I am getting 2.5 times more cubes per night now... I am thinking, though: is it worth investing in cube conversion for...
Shame, guess then anti-botters will have to resort to firing squads.
Nah, this is all half-measures. Let's add a small pop-up window that'll appear at random intervals and proceed to zoom around the screen. It'll...
Cool! I've got two questions: what is "buy mode" and what, exactly, H hotkey does? Opens Augments screen?
Do you have an ETA on 1.3?
I'd say it should count total time, would be useful for deep runs.
Could you add an actual timer to the game? I mean, it's called TIME Clickers, we collect TIME cubes, but there is no in-game tool to determine how...