Latest Time Warpers News
A while ago we broke some of our game features in order to rework the Networking & Weapon systems. We're really close to having all of our old features, and more, back into the game.
Changes this week include:
Damage & Death UI like sparks & skull
Enemies & Players can cause damage
Players can die & respawn
When killed enemies spawn gold that is not shared by players (first time that everyone gets their own loot)
Can use gold to upgrade player to make them stronger
And the best part is that all of the above is working over the network!
No update this week as we spent most of our time researching (aka playing games)
I’ve been playing quite a bit of
Here are some of the feelings I’d love to reproduce in Time Warpers:
Watching the infected follow a pipe bomb you just threw
Reaching a safe room
Hearing that Jockey laugh
Hearing a Witch cry
Any type of alarm
Seeing one of these in the distance:
Do you have any favorite Left 4 Dead 2 moments that I missed?
We couldn’t make a game inspired by Time Clickers without implementing one of our favorite features, the Live Leaderboard.
For those that may not have seen it, the Live Leaderboard is a real-time snapshot of where everyone is in the game. It also highlights where you & your friends are.
We’ve got some ideas for some additional ways that the Live Leaderboard can be used in Time Warpers, but we’ll share those another time
We’ve been drawn to creating a voxel engine for quite a while. This year we’ve been able to improve and grow that engine while creating both Time Gunners & Time Warpers.
Here’s a little snapshot of of how these games developed and changed over the past year.
Here's the link to the Imgur album in case you prefer to scroll through the pictures that way.
While going through all of our screenshots from the past year I came across the ones from when we were designing the Treehouse map. It was neat to see how that map changed as new design elements were added, here are a few of the pics I found:
Excited to see where 2017 takes us! Wishing everyone a safe & happy new year!
We think it could be cool for the player to place something into our multi-player world (e.g. turrets) that would stay there even after the player leaves the game.
So this week we experimented with making this happen. We’re not 100% sure how we’ll use this ability, but it’s exciting to know that option will be there when we want to use it.
Now completely off topic. If you’re interested in checking out our other game Time Rifters, Steam’s annual Winter Sale has started and Time Rifters will be 60% off until Jan 2. It’s a good time to pick up it & check out the gift-wrapped & confetti filled Daily Challenge enemies which are part of the holiday update (ends Dec 31). The Steam sale is so popular their servers are currently down, so if you see a big blank space or error below instead of the Time Rifters widget, that's why
Merry Christmas everyone!