We now have rainbow enemies. Just like in Time Clickers they have the HP of a red enemy but drop the gold of a yellow one.
We've also added a pooling system to handle spawning large quantities of things (enemies, bullets, gold, etc). This system drastically reduced the lag we were getting in Zone 15 where almost 100 enemies spawn at the same time.
The UI was also redesigned to incorporate additional features (level up button, quick keys, etc).
Don't forget you can come join us on Discord. Next update will be on Friday August 25.