Time Warpers - Multi-Player FPS Incremental Game

Time Warpers is a multi-player first person incremental game. Enjoy the progression & upgrades of a clicker game combined with the action of a first person shooter.


Latest Time Warpers News

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Friday Updates are now going to be posted every 2 weeks instead of weekly.

We’ve switched back to using 2 week sprints, which gives us more time to implement & polish features before sharing them.

We'll do a game update next Friday (February 24), with the next one following 2 weeks later (March 10).
Views: 135 / Likes: 4 / Replies: 0

We find it's more fun to have lots of enemies instead of just 1 strong enemy. So as you damage the Spider Boss groups of Swarmer enemies will spawn (borrowed this idea from the final boss in Time Rifters).

To make the boss waves stand out we added colorful infestation that is spread throughout the arena. This makes it very clear that you’re about to fight a boss.

The Spider Boss is still a work in progress since we still want to add things like movement, sound effects, graphical effects, etc. But so far, he's off to a pretty good start.
Views: 137 / Likes: 6 / Replies: 3

The drones now fire on their own, even when in Docked mode.

Right now they target the closest enemy, which means they're usually targeting the same thing. We like how the teammates in Time Clickers have separate targets, so we plan on making the drones work the same way.

We also started experimenting with one of our ideas for boss waves. This is still a work in progress so stay tuned for more :)
Views: 193 / Likes: 4 / Replies: 2

This week was spent experimenting with Pulse & Rocket teammate drones.


The drones have 2 modes. The default mode is Docked, which means they're attached to you. Currently when docked, they only fire when you fire, but we’re working making them fire on their own.


When Undocked your drones will move around the arena destroying enemies along the way. Hold down the drone’s quick key to switch modes (although this may change).
Views: 181 / Likes: 5 / Replies: 1

A while ago we broke some of our game features in order to rework the Networking & Weapon systems. We're really close to having all of our old features, and more, back into the game.

Changes this week include:

Damage & Death UI like sparks & skull
Enemies & Players can cause damage
Players can die & respawn
When killed enemies spawn gold that is not shared by players (first time that everyone gets their own loot)
Can use gold to upgrade player to make them stronger

And the best part is that all of the above is working over the network!
Views: 179 / Likes: 5 / Replies: 0